tag:blogger.com,1999:blog-16742432.post7495867617097120311..comments2023-05-25T09:22:11.483-05:00Comments on Dungeon Mastering 101: 4E Skill Challenges - Broadening the BandAnthonyRobersonhttp://www.blogger.com/profile/12280185959763509522noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-16742432.post-31888360176659599402009-02-23T14:51:00.000-05:002009-02-23T14:51:00.000-05:00The DMG does have rules for fighting underwater. ...The DMG does have rules for fighting underwater. They basically boil down to a -2 to hit for weapons that you have to swing and a penalty (that I can't remember) for fire-based attacks.AnthonyRobersonhttps://www.blogger.com/profile/12280185959763509522noreply@blogger.comtag:blogger.com,1999:blog-16742432.post-6568503045797693022009-02-23T14:33:00.000-05:002009-02-23T14:33:00.000-05:00Are there any rules for fighting while swimming? ...Are there any rules for fighting while swimming? I think that might have made for a good "ultimate failure" for that trap. To be lifted entirely off the ground and forced to swim and fight. The vaulted ceiling could have provided enough air for us to finish the encounter or die in the combat, but it would have certainly had changed the dynamic of the combat.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-16742432.post-83229362740513004312009-02-23T12:15:00.000-05:002009-02-23T12:15:00.000-05:00Good observation fodigg. I probably would have ha...Good observation fodigg. I probably would have had the water stop rising at 5' and the trap reset if you had failed to disarm the trap. That way the water would have served as just a complication to the battle with the ochre jelly.AnthonyRobersonhttps://www.blogger.com/profile/12280185959763509522noreply@blogger.comtag:blogger.com,1999:blog-16742432.post-28897248585362902982009-02-23T11:54:00.000-05:002009-02-23T11:54:00.000-05:00I think it's important also to design skill challe...I think it's important also to design skill challenges so that failure never ends the story, but instead complicates the plot. The "bad stuff" is not death, but perhaps an unexpected detour or difficulty in achieving the current goal.<BR/><BR/>I think this is especially true when mixing skill challenges with combat encounters. The skill challenge component should complicate the combat encounter Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-16742432.post-72940698059640460322009-02-05T00:29:00.000-05:002009-02-05T00:29:00.000-05:00I love skill challenges and use them a lot. Some ...I love skill challenges and use them a lot. Some of my favorite challenges came from deviating from the structure of the challenge in the DMG. I've used a broad range of consequences several times, basing it on the ultimate number of successes. I've also broken down challenges into phases, such as a feast where the PCs engaged in conversation and mingled with locals, then danced, then were Unknownhttps://www.blogger.com/profile/12883260871417486956noreply@blogger.com