This Blog is intended for anyone who wants to become a better Dungeon Master (DM). I hope that the tips and tidbits I include will be both entertaining to read and useful in your quest to become a great DM.
Saturday, March 06, 2010
Rynn's World Review
WhiteBox Delayed...
On the other hand, the delay gives me time to flesh out my starting village and campaign area a little more. I still hope to run a Play by Post campaign too, but I haven't gotten much response over at GeekDo. I might try RPGnet and Dragonsfoot and see if I can find any additional interest.
Thursday, March 04, 2010
Play by Post Swords & Wizardy WhiteBox
I haven't gotten my physical copy of Swords & Wizardry WhiteBox yet, but I do have the PDF. I also just picked up Chgowiz's Swords & Wizards Whitebox Reference Sheets from RPGnow today and they are pretty keen.
While I am waiting for my boxed set to be delivered, I would like to go ahead and kick off a Swords & Wizardry WhiteBox play by post game over at GeekDo. The game will be wide open, with what I hope is a good mix of monster bashing, action and adventure. You can find out more about it HERE.
Join my for some old-school goodness!
Thursday, February 11, 2010
First NPC for my Swords & Wizardry Project
Nick Hacken is a woodcutter that lives on the very edge of the hamlet. He appears to be in his forties. A life of hard labor has left him balding and weathered, but still strong and lean. His wife died in childbirth and now his only companion is his young daughter. Nick is handy with an axe and he knows every nook and cranny of the forest for miles around.
Nick Hacken: HD 1; hp 5; AC 9[10]; Atk 1 hand axe (1d6); Save 18; Special: +1 hit/dam.
It has actually been a joy to create NPCs for S&W. Maybe it's just my old age, but creating ones for more 'modern' RPGs just makes my head hurt...
Tuesday, February 02, 2010
I Blame Dan Abnett
While other games require a similar amount of ‘front loaded’ time getting prepared to play (I am looking at you Flames of War) nothing else besides running a roleplaying campaign requires such a continuing commitment of time and energy. In my experience, preparing for and running an exciting and interesting campaign on a regular basis too often turns into a grind. On top of that, you have to actually find a group, travel to wherever you are going to play, deal with no-shows, etc. It’s just generally a pain in the butt. I love RPGs, but my mind was made up. I was going to put away the dice bag for good.
And then I picked up Dan Abnett’s Eisenhorn
Back down the rabbit hole I go…
Wednesday, December 09, 2009
The 12 Days of Gamer Christmas - Day Two
Day Two - Gaming Mats
Many RPGs use miniatures for tactical situations and combats.A vinyl gaming mat is always a useful tool for a GM to thrown down and sketch out an encounter on. Chessex makes some of the best in my opinion. Most are double-sided with squares on one side and hexes on the other. They also come in a variety of sizes. Don't forget to throw in some overhead projector pens to use for drawing on the mat. Do NOT use dry erase markers or anything else.
Tuesday, December 08, 2009
The 12 Days of Gamer Christmas - Day One
Gamers can be hard to shop for. Over the next 12 days I will try to make gift suggestions that will hopefully please even the pickiest gamer on your list. Merry Christmas!
Wednesday, November 18, 2009
Looks Like I Bought A Book With Stolen Art
Friday, November 13, 2009
Tunnels & Trolls 6th Edition
5th Edition Tunnels & Trolls is one of my guilty gaming pleasures. Even with all of its warts, the game still brings a smile to my face. Years ago, I undertook the task of 'fixing' some of the things that I didn't like about the game, including multiplying attributes for non-humans, using strength to power spells, etc. but I never finished.
Wednesday, November 11, 2009
New Castles & Crusades Books on DrivethruRPG
The latest printings of the Castles & Crusades Player's Handbook* and Monsters & Treasure* are now up on DriveThruRPG*. The editing, art and layout has come a long way IMHO since the first printings. I picked up both books in dead tree form at Gen Con this year and I am very pleased with them. You could run a very satisfying campaign with these books and nothing else (although getting the Castle Keeper's Guide eventually sure would be nice!).
Tuesday, November 03, 2009
Knockspell #3 Hits the Virtual Stands
Just picked up the PDF of Knockspell #3 from Black Blade Publishing. The content is pretty nifty for fans of the old-school stuff like me. Tim Kask has another cranky editorial. There is an OSRIC/1E treatment of the anti-paladin (Dragon #39 was the second issue I ever bought!). And there is lots more, including two adventures for Swords & Wizardry.
Friday, October 30, 2009
Horror at Dagger Rock
Friday, September 25, 2009
Sword & Wizardry Quick Start on the Kindle!

Ok. It's not a 'real' Kindle book, but I did manage to convert my Swords & Wizardry Quick Start PDF and put it on my Kindle. Aside from some obvious glitches in the graphics, it is quite readable and I am happy with the results.
Wednesday, September 09, 2009
Surviving an Old-School Game
One of the problems with playing in an old-school game is the inherent fragility of the player characters, especially for the first few levels. Making the assumption that this is a feature and not a bug, there are things that both the players and DM can do to make the game a little more survivable, while still maintaining the old-school style of play.
Hirelings
Players only familiar with the more modern incarnations of RPGs might not be familiar with the concept of bringing a group of henchmen and/or hirelings into the dungeon. Clever use of these NPCs by the players can go a long way toward keeping a group of player characters alive, especially at low level. Even a couple of 0-level henchmen wearing leather armor and armed with simple swords can make the difference between a TPK and a successful adventure.
Of course it goes without saying that the DM shouldn’t allow the players to misuse and abuse such NPCs. Cheating, failing to pay or putting them in excessive danger should at best negatively affect their morale and at worst result in their deserting the party at inopportune moments. Both original and retro-clone games have morale rules for this situation. Also, if multiple residents of a particular town or village fail to return from their adventures, the player characters may find it difficult to recruit future employees from that area.
Morale
As mentioned above, a staple of old-school game are rules for morale. These cover both NPCs, as previously outlined, and monsters. Not all monsters fight to the death. Intelligent creatures might flee or even surrender if they fail their morale checks as outlined in the rules. While the DM should feel free to modify or even ignore the morale rules, based on their unique game situations, they can be a useful tool. Even a mighty dragon might be subdued or barter for its life in the right situation.
Multiple PCs
Some DMs don’t allow 1st level PCs to hire henchmen, but they do allow them to run multiple player characters. This increases the chance that at least one of them will survive the adventure and advance in level. It also pads out the party and even gives players a chance to experiment with different character classes. Not all DMs allow multiple characters to be run by a single player so check with yours first.
Ingenuity
The open style of old-school games is particularly suited for ingenuity and clever ideas from the players. For instance, if the DM designs an airtight room in his dungeon and the players come up with a solid plan to lure monsters into the room and suffocate them – great! While the DM shouldn’t allow just any crackpot idea or shoddily designed scheme from the players to automatically succeed, outstanding play on the part of the players should be actively encouraged and rewarded. If the DM deems that a particular idea has merit, he should decide on percentage chance of success and roll. Old-school games depend as much on player ability as they do on character ability.
I haven’t even attempted to comprehensively cover every method that can be used by players and DMs to help the harried low-level player character survive. But I do hope that at least some of my ideas will prove useful. Old-school games really are different than their modern counterparts and require different approaches to play in many cases. Good luck and may your sword arm never fail you!
Tuesday, July 07, 2009
Learning to Hack: Part One - Getting Started
Thursday, June 04, 2009
Rebooting My Interest in Roleplaying
Saturday, April 25, 2009
Wizards of the Coast Continues to Disappoint
Then I read the following post yesterday on the DDI forums (emphasis mine):
So last week we announced that we were working on a set of Campaign Tools with the intention of helping players manage and run their ongoing games and campaigns. These tools will focus on encounters, monsters, mapping and adventures.
Previously, we focused all of our energies and effort into making the Character Builder the best tool it could be. We're going to continue that focused effort as we move forward - we're just shifting our attention to the Campaign Tools. This means that we're not actively working on any other unreleased tools, which includes the game table and the character visualizer. Once we have the Campaign Tools out and we're as happy with them as we are with the Character Builder, we'll have a better idea of what our next step is.
This means that the game table will not be seeing the light of day anytime soon. Just DAMN.
On an unrelated note, Wizards finally posted a gallery of all 18 miniatures from the Player's Handbook Heroes Set 1. While I haven't seen them in real life yet - color me unimpressed.
Wednesday, April 08, 2009
The Fanboys Don't Give a DA@N
The fact remains that WoTC is a VERY big fish in a VERY small pond. They can basically do whatever they want and their fans will continue to support them. They sell D AND D and their customers want to play D AND D - no questions asked. For all intents and purposes, Wizards of the Coast IS the 'roleplaying industry'. Everyone else a ripple in the pond.
For a little perspective, point your browser to Google Trends sometime and do a search for terms like 'roleplaying game' or 'dungeons & dragons'. The results are very enlightening. As for me? I could care less. I love roleplaying games and I will continue to play roleplaying games. I made up my mind about (not) continuing to play and support 4E several weeks ago, however, so the decision for me is an easy one...
Thursday, April 02, 2009
TARANTIS: An Old-School City
They also have the revised City State of the Invincible Overlord, but oddly I do not see City State of the World Emperor.
*I also noticed that cut and paste is disabled in the PDF...caveat emptor.