Thursday, September 22, 2005

Interviewing Players


You will notice that I said it is important to find the RIGHT group of players for your campaign. It is tempting, especially if you can only find a few people, to accept any and everybody, but that can be a mistake. I would suggest that you conduct at least a short, informal interview with any
potential players.

There are a variety of questions you can ask, but make sure that any potential player understands the basics, including what campaign setting you will be using, what rulebooks you will allow, and when and where you are going to meet. It does a disservice to the player and to you for instance, if he only wants to play in an Eberron campaign and you are going to run your homebrew world. Here is an example of the kind of information that you might give potential players:

Campaign Setting: The Claw Valley (my campaign world)
Rules Used: Version 3.5 D&D
Books Used: First three core rulebooks only
Campaign Style: Generic fantasy with an emphasis on the action
Time & Place: To be announced (I would like to try and meet at least three times a month)

I hate to have to say this, but you should also make sure that any potential player is someone that you actually want to associate with. There is a wonderful diversity among roleplayers, but there are also some genuinely antisocial types that you might not want to spend time with on a Friday night. If someone appears to be disturbed or just creeps you out, don't be afraid to gently let them know that all your player spots are full.


DM said...

Nice blog I'am a DM I even made my username DM! though I'd like to say "why did they make 3.5 edition? they probably cleared up some mistakes and added some new stuff but I have the 3rd edition books and think of all the extra money wizards of the coast might make if everyone who bought the 3rd edition books had to buy them all over again in 3.5 edition format." I guess if you didn't buy 3rd edition there's no problem.D&D is a game of immagination and creativity not to mention storytelling and a game as well making up your own stuff is great fun try making your own adventures and don't get caught up in needless rules that's just some advice from myself as a DM. I have created a D&D blog you can play in you can find it by clicking my username it's the Alterak one as well there is another site at you may want to have a look at.Here's another piece of DM advice: don't play the D&D game like any old game play it like the game it's supposed to be when the characters encounter some goblins in a 20 ft. room don't just say that delve deeper: what kind of room?, what's in it?, are there any objects or obstructions which could be used to the goblins or characters advantages?, will the goblins blindly attack?, what are theire motivations?, will they appear friendly all the while planning to sneak attack the party later?, and so on istead of a bland combat encounter think on what the goblins could do and what they would do.

Brian said...

Neat idea for a blog! And this latest post is probably the most useful and least known bit of advice. I never conducted interviews, but I've been lucky enough to never have players who were serious problems. I have, however, been the problem player in one campaign. :/ I wasn't horrible, but it was clear early on that my style and the DM's style just didn't mix. Still, it helped me formulate in my own mind just what my style was, and to go on to create my most succesful campaign ever.

Today, my gaming time is too short to play with people not interested in compatible fun. Player interviews are clearly the best way to winnow the wheat from the chaff.

Good luck with the blog!

Grimbones said...


Harley Stroh/ Grimbones / guy who writes Choose Death. Was extremely excited to see you stop by --- any man that uses the phrase "decent ollie" is a soul brother in my book.

Still working on making mine not look like crap. As soon as I get it down I'll let you know.

Keep falling down on concrete,