I got a couple of comments about my HARP post yesterday and so I thought that I would post my answers here...
Tony Reyes said...
I've been looking into HARP for the past few weeks. Testimonials of the rules set's value make me really interested in buying the book. I have a question, how would you compare it to Rolemaster Express ( which I know HARP is a simplification of)?
I can't speak for the designer (Tim Dugger), but I think of HARP as a reimagining of Rolemaster, rather than just a simplification. I own Rolemaster Express too and it is more of a straight cutdown version of the full Rolemaster.
Stargazer said...
Thanks for giving us that NPC writeup. Can you tell us how long it took you to create that NPC? One of Rolemaster's problems was that it took the better half of a day to create NPCs.IMHO HARP is a good alternative for D&D but it's much overlooked by the roleplaying community. I have to admit that even I played it only a couple of times.
I agree that creating NPCs for Rolemaster was a pain. The process is not as hard with HARP, but I think that I actually used an auto-calculating spreadsheet that I got in the downloads section of the HARP website to create this one and that eased the process even more.
Thanks for all your comments about the HARP post! Maybe I will put up some more NPCs or even a short adventure or two. Stay tuned...
This Blog is intended for anyone who wants to become a better Dungeon Master (DM). I hope that the tips and tidbits I include will be both entertaining to read and useful in your quest to become a great DM.
Showing posts with label HARP. Show all posts
Showing posts with label HARP. Show all posts
Thursday, January 29, 2009
Wednesday, January 28, 2009
HARP: A Good Game System
I stumbled across posts today about the HARP game system on the RPG Blog II and Stargazer's World. HARP just happens to be my favorite 'non-D&D' game system. It is light, fun and the free version is remarkably complete. In that spirit, here is an NPC for the system that I wrote up some time ago. Enjoy...
Hagetha – Human Hedge Wizard Level 4
Hits: 43 PP: 69 Init: +6 DB: +0 BMR: 8
St: 30 -6 Sd: 65 +3
Co: 45 +0 Qu: 50 +0
Ag: 55 +1 Re: 70 +6
In: 70 +6 Pr: 65 +3
Weapon Skills: Quarterstaff (2) +5
Armor: None
Key Skill: Endurance (3) +18, Foraging/Survival (2) +22, Healing (6) +42, Herbcraft (7) +47, Lore (Region) (3) + 27
Universal Sphere: Minor Healing (6) +39
Cleric Sphere: Calm (4) +29, Dreams (6) +39, Neutralize Poison (7) +44
Description: Hagetha is a human female who appears to be in her mid-fifties. Her face is weathered and brown from years of sun and wind. Her eyes are green and bright. Her gray hair falls well past her shoulders and she keeps it pulled into a neat pony tail. She is usually dressed in somber shades of green and brown, and she often goes out wearing a vest and breeches, a fashion usually only worn by men of the hamlet.
Background: Hagetha lives outside of the hamlet proper, but residents often visit her to trade for herbs or to ask for help treating some malady or injury. She is a loner and she can come across as a bit of a curmudgeon, but she is willing to offer assistance even to strangers if they approach her in an open and friendly manner.
Plot Hooks: Hagetha can certainly be useful if an adventurer is wounded or poisoned since she is the only real source of healing in the hamlet. She is also a good source of information about the area around the hamlet since she has rambled far and wide in her search for herbs and medicinal plants.
Hagetha – Human Hedge Wizard Level 4
Hits: 43 PP: 69 Init: +6 DB: +0 BMR: 8
St: 30 -6 Sd: 65 +3
Co: 45 +0 Qu: 50 +0
Ag: 55 +1 Re: 70 +6
In: 70 +6 Pr: 65 +3
Weapon Skills: Quarterstaff (2) +5
Armor: None
Key Skill: Endurance (3) +18, Foraging/Survival (2) +22, Healing (6) +42, Herbcraft (7) +47, Lore (Region) (3) + 27
Universal Sphere: Minor Healing (6) +39
Cleric Sphere: Calm (4) +29, Dreams (6) +39, Neutralize Poison (7) +44
Description: Hagetha is a human female who appears to be in her mid-fifties. Her face is weathered and brown from years of sun and wind. Her eyes are green and bright. Her gray hair falls well past her shoulders and she keeps it pulled into a neat pony tail. She is usually dressed in somber shades of green and brown, and she often goes out wearing a vest and breeches, a fashion usually only worn by men of the hamlet.
Background: Hagetha lives outside of the hamlet proper, but residents often visit her to trade for herbs or to ask for help treating some malady or injury. She is a loner and she can come across as a bit of a curmudgeon, but she is willing to offer assistance even to strangers if they approach her in an open and friendly manner.
Plot Hooks: Hagetha can certainly be useful if an adventurer is wounded or poisoned since she is the only real source of healing in the hamlet. She is also a good source of information about the area around the hamlet since she has rambled far and wide in her search for herbs and medicinal plants.
Subscribe to:
Posts (Atom)