Tuesday, March 31, 2009

New Editions and Old Fans

The announcement of the upcoming 6th Edition of the Hero System got me to thinking about the process that goes into conceiving and producing a new edition of a game system (especially a well-established and popular one).  From reading the Discussion Forums about the new edition of Hero, it looks like there is a fair amount of dialog about exactly what to change and how extensive those changes should be.  It's very interesting stuff to read.

Many games that were recently updated, including the 4th Editions of Shadowrun and Dungeons & Dragons, made significant changes from previous editions.  The 5th Edition of HackMaster also looks like it will be a pretty big departure from the previous edition (some of that by necessity I understand).  I know the case of D&D is a fairly unique one, but I wonder how dangerous it is for the average game company to make such a radical change in an established game.  How many new players are gained versus how many old fans are driven away?  Can the new edition of a game sink an established property?

Also, it looks like many new editions are produced in order to 'streamline' and 'clean up' an older edition.  Is this what the average RPG player wants?  I ask because, although I have been a fan of Champions and the Hero System since the early '80's, I have to admit that I wouldn't mind a version that requires a little less calculator work.  But is this what most Hero fans want?  Enquiring minds want to know....

Friday, March 27, 2009

A Review of Knights of the Dinner Table #149


Wow. I can't believe Knights of the Dinner Table (KoDT) magazine has almost reached issue #150! I started reading with issue #38 and the magazine has only gotten bigger and better. In fact, it's (at lease that I am aware of) the ONLY 'general purpose' gaming magazine left.

If you haven't ever read KoDT or haven't read in a long time, you might be interested to know that, while the general format and content have remained the same for quite awhile, there have been some tweaks. The layout is slightly different and some features have been removed and others added. It also looks like the fonts have been altered. All in all, I am pleased with the changes. The magazine is clean looking and easy to read. Now, onto the contents of issue #149.

This issue has seven strips. You have the Knights of course, the continuing saga around Hard 8, and the Black Hands continue their CattlePunk Campaign. I won't spoiler any of the particulars. but there is a cliffhanger of sorts at the end of the last strip, which I assume will be resolved in issue #150.*

*UPDATE: One of the editors over at KoDT (Barbara Blackburn) let me know that issue #150 will have a bushel basket of one-shot strips.  We will have to wait until issue #151 for the resolution of the cliffhanger from this issue...

As far as the rest of the issue's contents, I thought they were a mixed bag - and that's a good thing. While I never like every article in an issue of KoDT, I almost always like at least some of them. In this issue, forinstance, I really enjoyed the Web Scryer. It has a healthy dose of internet resources for the World of Darkness. I am thinking about working on a Vampire: The Dark Ages campaign at some point and so that information is useful to me. On the other hand, I have no desire to game in the universe of Quentin Tarantino and so Gaming the Movies held little interest for me. The regulars are all here too, including Bait & Tackle, The Good The Bad and The Ugly, and Lost Game Safari. You even get a complete fantasy d20 adventure; Tomb of the Frost Kings.

I really like Knights of the Dinner Table. The strips are always entertaining and every issue has at least some content that is interesting and/or useful to me. If you aren't reading it or haven't read it in a long time, I would recommend picking up. And don't miss issue #150. It contains a free copy of DAWG: the Role-Playing Game - hoody-hoo!

I nearly forgot.  If you are interesting in more info about issue #149 or if you don't have a FLGS and want to pick this issue up, click HERE for a link to its product page on the Kenzer & Company website.

Thursday, March 26, 2009

Ok That Tears It - 4E and I are Done!

I came to the stunning realization today that in 4E even an ADULT red dragon can't take down a lowly 3rd level fighter by breathing on him - even with a good damage roll. I could care less about the design decisions behind this. The fact just sticks in my craw. The game is called Dungeons & DRAGONS after all

Time to eBay my 4E books. I just wish that I hadn't gotten rid of all my 3.5 books, except for my Player's Handbook. Most of them are wicked expensive on the secondary market. *SIGH*

Wednesday, March 25, 2009

More Thoughts About 4E

I have really been thinking hard about 4E and I stumbled across THIS post on Unnatural20 that neatly sums up some of my issues with the game. Namely that combat encounters grind on way too long and that there is a certain 'sameness' to all the character classes because of the powers system.

Do I think 4E is a bad game? No. I just think it might not be the game for me. so, if not 4E, what should I be playing? 2nd Edition AD&D? 3.5 D&D? HARP? Something else? I just don't know right now...

Monday, March 23, 2009

D&D Game Day: 4E and I May be Done

I want to say thanks to everyone that turned out for my 4E game at Games Plus this Saturday. I hope everyone enjoyed themselves. I have to say that as for me, however, I left the game feeling somewhat disillusioned about what 4E D&D has to offer.

What really did me in was the fact that the first encounter took over TWO HOURS to complete! I know that four of the five players were new to 4E and the characters were 9th level - but that's ridiculous. I don't think the players took excessive time to choose their actions and the game flow was ok. It just took way too long to grind the monsters down. The second encounter was not as bad, but I made a stupid error when I forgot the beholder's aura. We never got to the third encounter.

I am definitely going to take some time to mull this episode over and try to decide whether or not I am going to sink any more time and money into 4E. I play roleplaying games because they are FUN and based on the amount of time that I put into preparing and running the game Saturday, I can't say I got much fun in return for my investment.

Tuesday, March 17, 2009

A Modern Appendix N Reading List

I stumbled on an interested thread over at ENWorld that mentions creating a modern updated reading list similar to the one Gary Gygax included in Appendix N of the 1st Edition AD&D Dungeon Master's Guide. I think that's a great idea! I can see lots of possible candidates, including Glen Cook's Chronicles of the Black Company series, George R. R. Martin's A Song of Ice and Fire books and a lot more. What books would you include? Comment up with your choices.

Thursday, March 12, 2009

Dungeon Delve: First Impressions


Had a chance to read a bit of Dungeon Delve last night. Adversarial DMing... D&D as boardgame... Tool for learning to DM... One-shots... Con games... Side treks... Interesting stuff indeed. More in-depth review to come.

Wednesday, March 11, 2009

Unsheath Your SORD!

I run a very occasional 3.5 D&D game for some old buddies of mine in Macon, GA. While preparing for my next session, I picked up a copy of SORD version 1.4 from DriveThruRPG. If you haven't seen it, SORD is basically a big 34-page PDF full of charts, tables and cheat sheets for running a game of 3.5 D&D.

While that may sound boring, it looks like a FANTASTIC way to speed up a game. The PDF is colorful, laid out well and chock full of content. I can't wait to use it for my next session. I believe it was a $1.95 well spent...

Wednesday, March 04, 2009

Some Pics of Counter Collection 4th Edition Heroic 1

I did purchase and download Counter Collection 4th Edition Heroic 1 yesterday as part of the GM's Day Sale at DriveThruRPG. I also managed to find the time to print out and mount some of the counters. Below are a few shots of my handiwork. NOTE: the tile pictured is NOT part of the set. I just used it for 'set dressing' to see how the counters would look on the tabletop.




The counters are pretty neat. The art is slightly 'cartoony', but does a good job of representing each 'heroic tier' creature found in the 4th Edition D&D Monster Manual. I also like the little spot on the counter for writing a number. Very useful for keeping track of that horde of minions.



I mounted mine on plain old pasteboard box style cardboard. This seemed to work out pretty well. The tiles are light, but thick enough to pick up easily.




If you are looking for a cheap and attractive source of counters for your 4E game, i recommend that you check Counter Collection 4th Edition Heroic 1 out. I am very pleased with my purchase. And the price was right!

UPDATE: For those of you that would prefer the convenience of a pre-printed version, Jason of Fiery Dragon Enterprises reminded me that they now offer a boxed version of the 4E counters that are already diecut for your convenience. Check them out HERE.

Monday, March 02, 2009

GM's Day Sale at DriveThruRPG

I am excited about the GM's Day Sale at DriveThruRPG. There is so much to choose from, but I definitely think that I am going to buy Counter Collection 4th Edition Heroic 1. I have used counters in several 4E games and they make for a great portable alternative to minis.

Now I just have to figure out the best thing to print them on. I might try packing box cardboard or foamcore. Time to download...

Friday, February 27, 2009

Poll Follow-Up

Wow. I guess hardly anyone has any opinion about what I post on my blog since I have gotten exactly ONE comment and ONE vote. With that in mind, I guess I am going to focus on getting back to the campaign series and posting more content that DMs can plug into their campaigns.

However, if you DO care and just have not voted or commented yet - please do. I look forward to reading your comments!

Wednesday, February 25, 2009

A Poll

I am always interested in what YOU the reader are interested in reading about. To that end, I am putting up a poll to try and figure what you would like to see me posting about on this blog. What a concept! Please vote and feel free to comment as well. Make your opinions known!

























Monday, February 23, 2009

What’s He Got in His Pocket? Nine Interesting Items for Pickpockets to Lift

Player character rogues and thieves seem to want to pickpocket random NPCs at the most inopportune times.  This can be a headache for you, the beleaguered GM, if you need to come up with something interesting for the pickpocket to lift than just another bag of 10 gold pieces.  To ease the burden, I have compiled a list of nine items for the prospective pickpocket to steal.  The items look innocuous when first inspected, but, at your discretion they can serve as adventure hooks.  Have fun with them.

A Small Book

The pocket-sized journal is filled with handwritten notes, diagrams, maps and prayers – to a particularly vicious evil deity.  The book’s owner might be the leader of an underground cult that worships the deity and is recruiting members in the area.  The notes in the book provide clues to the owner’s identity, as well as to the location of the cult’s hidden temple.  Of course, if the pickpocket asks questions of the wrong people or starts snooping around, he might well find himself a leading candidate to become the cult’s next sacrificial victim.  The book might also have been carried by a religious inquisitor that is working undercover to hunt down the members of the cult.  Of course, the inquisitor will probably want the book back and might be willing to take it by force.

A Metal Box

The box appears to be made of steel and is about an inch long on each side.  It has no obvious openings, but rattles when shaken.  The box can be opened with magic or perhaps a great deal of physical force.  When finally opened, it’s found to contain a small red bead that has cracks all along its surface (perhaps from all that shaking).  The bead is actually a ‘demon ball’ and the cracks in it have started to release its contents - a very angry extra planar creature.  Fun for all involved will surely follow.  (Yes.  The Wormy reference is intentional.)

A Brass Key

The brass key is finely crafted and appears to be designed to fit a complex lock.  The lock is on a vault owned by a prominent merchant.  A crest on the key can be used to identify the merchant.  The merchant has important papers in the vault that he desperately wants.  They might be needed to close a sensitive business deal or perhaps for something more sinister like blackmail.  He wants the key back badly enough to pay handsomely for it.  On the other hand, if the pickpocket is too greedy or slow to deal, the merchant might be content to send an assassin to retrieve it.

A Piece of Bread (Wrapped in Paper)

The bread is just a piece of moldy bread.  The paper, however, appears to be an old and faded piece of parchment torn from a book.  The writing might require translation or even magic to be read.  Once it is, the parchment is found to contain directions to the location of an ancient crypt.  The crypt might contain any number of treasures – and terrors or it might have been emptied long ago.  As an added complication, if the pickpocket uses an NPC to translate the parchment, the NPC may tip off another group of adventurers that might be interested in exploring the crypt themselves.

A Wooden Whistle

The whistle is simply carved from animal bone.  When blown, it makes a high-pitched, almost imperceptible tone.  The whistle could summon a guardian animal of some kind that might – or might not be friendly to the whistle’s new owner.  It might even magically summon a horde of small animals or insects.  Alternately, the whistle might be the key that unlocks a secret door or even a portal to another plane.

A Sealed Letter

The letter is folded and closed with a wax seal.  If read, it is found to be a steamy love letter from a well respected (and married) female member of the local nobility to a much younger captain of the local guard or militia.  She is very keen to not have the letter become public of course and is willing to pay a reasonable amount of blackmail to prevent it.  Of course, she also might pull some strings and have the pickpocket arrested and thrown into the local dungeon until he turns it over.

A Dirty Handkerchief

The handkerchief is made from fine silk.  Unfortunately, it has also been heavily used.  Even more unfortunately, the owner was infected with some sort of contagious disease that the pickpocket has now contracted.  As a less dangerous alternative, handling the handkerchief might leave the pickpocket with a strange red rash on his hands.  The rash is harmless, but of course the pickpocket won’t know that.

A Mysterious Marble

The marble is approximately an inch in diameter and appears to be made of glass.  It is initially clear when found, but as it is examined later it will turn various colors and even appear to glow from within.  It is actually just a toy created by a mage to amuse a child, but the pickpocket might well mistake it for something else.  And of course it might very well be something more powerful (or sinister) at the GM’s discretion.

A Yellowed Fang

The fang or tooth is nearly six inches long.  A character with the proper skill can identify it as the incisor of a large animal or monster.  It is yellowed and dark and looks smooth as if from years of handling.  The fang might be the component for a spell, a spell focus, etc.  It might even turn into a powerful monster if the proper spell is cast on it or perhaps if it is planted in the ground, ala Jason and the Argonauts.  Of course it might also just be an old tooth and nothing more.

4E at Games Plus was Fun!

I had a blast running 4E at Games Plus on Sunday.  A big shout out to Rob, Todd and Chad (from the Lords of Tyr) and Matt for coming out and playing.  I don't think that I did a perfect job, but I hope everyone had a good time!  More thoughts about the game later...

Friday, February 20, 2009

My DM Status is Now Official


I apologize for the lack of updates, but I have been preparing for the 4E game that I am going to run this Sunday. I did take the time, however, to take the Herald level test on the RPGA website. My DM status is now official...

Tuesday, February 17, 2009

D&D 4E at Games Plus this Weekend!

I am going to be running a one-shot 4th Edition D&D game at 2:00 PM this Sunday at Games Plus in Mount Prospect, IL.  The format is a 'delve style' adventure for a party of 3rd-level characters.  I can run multiple sessions if I get a big group.  If you are interested in a little dungeon crawl or just want to playtest one of the character classes from DDI, drop me a comment - and come by to play!

Monday, February 16, 2009

My Subscription to DDI Has Expired!

Well, my 3-month subscription to Dungeons & Dragons Insider has expired. I'm really torn about whether or not to renew it. I mainly joined for the electronic tools and while the Character Builder is great, there just isn't much else that excites me. I don't really use the Compendium and there still doesn't seem to be a timetable for the other tools to be rolled out. On top of that I'm not much of an 'early adopter' so the preview stuff doesn't really excite me. Dragon and Dungeon are pretty good, but I don't know if I can justify the cost just to have access to them. Decisions, decisions...

Wednesday, February 11, 2009

Finding the Lair - A 4E Skill Challenge

Building a bit on my previous post about skill challenges, I thought that I would post a sample skill challenge of my own design. I would really like some feedback on it. Is it interesting? Does it suck? How could it be better? Comment away!

Finding the Lair

You enter the edge of the forest, determined to find the hidden lair.

Setup: To successfully complete this skill challenge, the PCs must make their way through the forest and locate a hidden lair.
Level: Equal to the level of the party.
Complexity: 1 (requires 4 successes before 2 failures).
Primary Skills: History, Nature, Perception.
History (moderate DC): You remember details about locations in the forest that might serve as a lair.
Nature: (easy DC): You are able to locate a trail in the forest that leads you closer to the hidden lair.
Perception (moderate DC): You notice a trail sign or spoor that leads you toward to the lair’s location.
Success: The PCs locate the lair.
Failure: The PCs are unable to locate the lair. If they only accumulate 1 or 2 successes before 2 failures, they are also lost in the forest. If they accumulate no successes before 2 failures, they are ambushed and immediately enter a combat encounter.

Wednesday, February 04, 2009

4E Skill Challenges - Broadening the Band

I was listening to Episode 35 of Paul Tevis' excellent Have Games, Will Travel podcast and he mentioned the 'narrow band of success and failure' in RPGs. It strikes me that Skill Challenges are an excellent way to 'broaden this band' in 4E D&D. Mike Mearls has discussed creating better Skill Challenges in his excellent Ruling Skill Challenges series of articles in Dungeon magazine, but I think that we as DMs can take this even further.

We should be constructing our skill challenges (at least the more important ones) so that not only does success or failure have tangible consequences, but there is a broad band of consequences for that success or failure. I will try to create an example of this soon and post it for your comments...

Tuesday, February 03, 2009

The Coming Flood of 4E D&D Books

I was listening to the Wizards of the Coast DDXP 2009 Product Announcements on the latest Radio Free Hommlet podcast and the approach that 'everything is core' kind of stuck me. I don't know if I like this approach or not. If every book released and every article from Dragon and Dungeon magazines is considered 'core', I think that puts a lot of pressure on the DM to include EVERTHING in his campaign. This is further enforced by the approach of releasing a books that provides a broad overview of something (Player's Handbook for instance) and then follow-up books that provide more details (Martial Power, Arcane Power, etc.) Further enforcing this is the fact that WotC is including 'must have' components in new books like familiars in Arcane Power and item sets in Adventurer's Vault 2. I realize that there is a long tradition of 'splat' books in the RPG industry, but I still find the concept frustrating.

NOTE: Yes, I realize that I have a choice and I can say 'NO' to anything that I don't want to include, but the whole concept does tend to enforce the conspiratorial notion the WotC has a not-so-hidden agenda to subconciously force me to buy every D&D product that they release...