This Blog is intended for anyone who wants to become a better Dungeon Master (DM). I hope that the tips and tidbits I include will be both entertaining to read and useful in your quest to become a great DM.
Tuesday, March 31, 2009
New Editions and Old Fans
Friday, March 27, 2009
A Review of Knights of the Dinner Table #149

Wow. I can't believe Knights of the Dinner Table (KoDT) magazine has almost reached issue #150! I started reading with issue #38 and the magazine has only gotten bigger and better. In fact, it's (at lease that I am aware of) the ONLY 'general purpose' gaming magazine left.
If you haven't ever read KoDT or haven't read in a long time, you might be interested to know that, while the general format and content have remained the same for quite awhile, there have been some tweaks. The layout is slightly different and some features have been removed and others added. It also looks like the fonts have been altered. All in all, I am pleased with the changes. The magazine is clean looking and easy to read. Now, onto the contents of issue #149.
This issue has seven strips. You have the Knights of course, the continuing saga around Hard 8, and the Black Hands continue their CattlePunk Campaign. I won't spoiler any of the particulars. but there is a cliffhanger of sorts at the end of the last strip, which I assume will be resolved in issue #150.*
As far as the rest of the issue's contents, I thought they were a mixed bag - and that's a good thing. While I never like every article in an issue of KoDT, I almost always like at least some of them. In this issue, forinstance, I really enjoyed the Web Scryer. It has a healthy dose of internet resources for the World of Darkness. I am thinking about working on a Vampire: The Dark Ages campaign at some point and so that information is useful to me. On the other hand, I have no desire to game in the universe of Quentin Tarantino and so Gaming the Movies held little interest for me. The regulars are all here too, including Bait & Tackle, The Good The Bad and The Ugly, and Lost Game Safari. You even get a complete fantasy d20 adventure; Tomb of the Frost Kings.
I really like Knights of the Dinner Table. The strips are always entertaining and every issue has at least some content that is interesting and/or useful to me. If you aren't reading it or haven't read it in a long time, I would recommend picking up. And don't miss issue #150. It contains a free copy of DAWG: the Role-Playing Game - hoody-hoo!
Thursday, March 26, 2009
Ok That Tears It - 4E and I are Done!
Time to eBay my 4E books. I just wish that I hadn't gotten rid of all my 3.5 books, except for my Player's Handbook. Most of them are wicked expensive on the secondary market. *SIGH*
Wednesday, March 25, 2009
More Thoughts About 4E
Do I think 4E is a bad game? No. I just think it might not be the game for me. so, if not 4E, what should I be playing? 2nd Edition AD&D? 3.5 D&D? HARP? Something else? I just don't know right now...
Monday, March 23, 2009
D&D Game Day: 4E and I May be Done
What really did me in was the fact that the first encounter took over TWO HOURS to complete! I know that four of the five players were new to 4E and the characters were 9th level - but that's ridiculous. I don't think the players took excessive time to choose their actions and the game flow was ok. It just took way too long to grind the monsters down. The second encounter was not as bad, but I made a stupid error when I forgot the beholder's aura. We never got to the third encounter.
I am definitely going to take some time to mull this episode over and try to decide whether or not I am going to sink any more time and money into 4E. I play roleplaying games because they are FUN and based on the amount of time that I put into preparing and running the game Saturday, I can't say I got much fun in return for my investment.
Tuesday, March 17, 2009
A Modern Appendix N Reading List
Thursday, March 12, 2009
Dungeon Delve: First Impressions
Had a chance to read a bit of Dungeon Delve last night. Adversarial DMing... D&D as boardgame... Tool for learning to DM... One-shots... Con games... Side treks... Interesting stuff indeed. More in-depth review to come.
Wednesday, March 11, 2009
Unsheath Your SORD!
While that may sound boring, it looks like a FANTASTIC way to speed up a game. The PDF is colorful, laid out well and chock full of content. I can't wait to use it for my next session. I believe it was a $1.95 well spent...
Wednesday, March 04, 2009
Some Pics of Counter Collection 4th Edition Heroic 1
The counters are pretty neat. The art is slightly 'cartoony', but does a good job of representing each 'heroic tier' creature found in the 4th Edition D&D Monster Manual. I also like the little spot on the counter for writing a number. Very useful for keeping track of that horde of minions.
I mounted mine on plain old pasteboard box style cardboard. This seemed to work out pretty well. The tiles are light, but thick enough to pick up easily.
If you are looking for a cheap and attractive source of counters for your 4E game, i recommend that you check Counter Collection 4th Edition Heroic 1 out. I am very pleased with my purchase. And the price was right!
UPDATE: For those of you that would prefer the convenience of a pre-printed version, Jason of Fiery Dragon Enterprises reminded me that they now offer a boxed version of the 4E counters that are already diecut for your convenience. Check them out HERE.
Monday, March 02, 2009
GM's Day Sale at DriveThruRPG
Now I just have to figure out the best thing to print them on. I might try packing box cardboard or foamcore. Time to download...
Friday, February 27, 2009
Poll Follow-Up
However, if you DO care and just have not voted or commented yet - please do. I look forward to reading your comments!
Wednesday, February 25, 2009
A Poll
Monday, February 23, 2009
What’s He Got in His Pocket? Nine Interesting Items for Pickpockets to Lift
Player character rogues and thieves seem to want to pickpocket random NPCs at the most inopportune times. This can be a headache for you, the beleaguered GM, if you need to come up with something interesting for the pickpocket to lift than just another bag of 10 gold pieces. To ease the burden, I have compiled a list of nine items for the prospective pickpocket to steal. The items look innocuous when first inspected, but, at your discretion they can serve as adventure hooks. Have fun with them.
A Small Book
The pocket-sized journal is filled with handwritten notes, diagrams, maps and prayers – to a particularly vicious evil deity. The book’s owner might be the leader of an underground cult that worships the deity and is recruiting members in the area. The notes in the book provide clues to the owner’s identity, as well as to the location of the cult’s hidden temple. Of course, if the pickpocket asks questions of the wrong people or starts snooping around, he might well find himself a leading candidate to become the cult’s next sacrificial victim. The book might also have been carried by a religious inquisitor that is working undercover to hunt down the members of the cult. Of course, the inquisitor will probably want the book back and might be willing to take it by force.
A Metal Box
The box appears to be made of steel and is about an inch long on each side. It has no obvious openings, but rattles when shaken. The box can be opened with magic or perhaps a great deal of physical force. When finally opened, it’s found to contain a small red bead that has cracks all along its surface (perhaps from all that shaking). The bead is actually a ‘demon ball’ and the cracks in it have started to release its contents - a very angry extra planar creature. Fun for all involved will surely follow. (Yes. The Wormy reference is intentional.)
A Brass Key
The brass key is finely crafted and appears to be designed to fit a complex lock. The lock is on a vault owned by a prominent merchant. A crest on the key can be used to identify the merchant. The merchant has important papers in the vault that he desperately wants. They might be needed to close a sensitive business deal or perhaps for something more sinister like blackmail. He wants the key back badly enough to pay handsomely for it. On the other hand, if the pickpocket is too greedy or slow to deal, the merchant might be content to send an assassin to retrieve it.
A Piece of Bread (Wrapped in Paper)
The bread is just a piece of moldy bread. The paper, however, appears to be an old and faded piece of parchment torn from a book. The writing might require translation or even magic to be read. Once it is, the parchment is found to contain directions to the location of an ancient crypt. The crypt might contain any number of treasures – and terrors or it might have been emptied long ago. As an added complication, if the pickpocket uses an NPC to translate the parchment, the NPC may tip off another group of adventurers that might be interested in exploring the crypt themselves.
A Wooden Whistle
The whistle is simply carved from animal bone. When blown, it makes a high-pitched, almost imperceptible tone. The whistle could summon a guardian animal of some kind that might – or might not be friendly to the whistle’s new owner. It might even magically summon a horde of small animals or insects. Alternately, the whistle might be the key that unlocks a secret door or even a portal to another plane.
A Sealed Letter
The letter is folded and closed with a wax seal. If read, it is found to be a steamy love letter from a well respected (and married) female member of the local nobility to a much younger captain of the local guard or militia. She is very keen to not have the letter become public of course and is willing to pay a reasonable amount of blackmail to prevent it. Of course, she also might pull some strings and have the pickpocket arrested and thrown into the local dungeon until he turns it over.
A Dirty Handkerchief
The handkerchief is made from fine silk. Unfortunately, it has also been heavily used. Even more unfortunately, the owner was infected with some sort of contagious disease that the pickpocket has now contracted. As a less dangerous alternative, handling the handkerchief might leave the pickpocket with a strange red rash on his hands. The rash is harmless, but of course the pickpocket won’t know that.
A Mysterious Marble
The marble is approximately an inch in diameter and appears to be made of glass. It is initially clear when found, but as it is examined later it will turn various colors and even appear to glow from within. It is actually just a toy created by a mage to amuse a child, but the pickpocket might well mistake it for something else. And of course it might very well be something more powerful (or sinister) at the GM’s discretion.
A Yellowed Fang
The fang or tooth is nearly six inches long. A character with the proper skill can identify it as the incisor of a large animal or monster. It is yellowed and dark and looks smooth as if from years of handling. The fang might be the component for a spell, a spell focus, etc. It might even turn into a powerful monster if the proper spell is cast on it or perhaps if it is planted in the ground, ala Jason and the Argonauts. Of course it might also just be an old tooth and nothing more.
4E at Games Plus was Fun!
Friday, February 20, 2009
My DM Status is Now Official
Tuesday, February 17, 2009
D&D 4E at Games Plus this Weekend!
Monday, February 16, 2009
My Subscription to DDI Has Expired!
Wednesday, February 11, 2009
Finding the Lair - A 4E Skill Challenge
Finding the Lair
You enter the edge of the forest, determined to find the hidden lair.
Setup: To successfully complete this skill challenge, the PCs must make their way through the forest and locate a hidden lair.
Level: Equal to the level of the party.
Complexity: 1 (requires 4 successes before 2 failures).
Primary Skills: History, Nature, Perception.
History (moderate DC): You remember details about locations in the forest that might serve as a lair.
Nature: (easy DC): You are able to locate a trail in the forest that leads you closer to the hidden lair.
Perception (moderate DC): You notice a trail sign or spoor that leads you toward to the lair’s location.
Success: The PCs locate the lair.
Failure: The PCs are unable to locate the lair. If they only accumulate 1 or 2 successes before 2 failures, they are also lost in the forest. If they accumulate no successes before 2 failures, they are ambushed and immediately enter a combat encounter.
Wednesday, February 04, 2009
4E Skill Challenges - Broadening the Band
We should be constructing our skill challenges (at least the more important ones) so that not only does success or failure have tangible consequences, but there is a broad band of consequences for that success or failure. I will try to create an example of this soon and post it for your comments...
Tuesday, February 03, 2009
The Coming Flood of 4E D&D Books
NOTE: Yes, I realize that I have a choice and I can say 'NO' to anything that I don't want to include, but the whole concept does tend to enforce the conspiratorial notion the WotC has a not-so-hidden agenda to subconciously force me to buy every D&D product that they release...
