Showing posts with label hero. Show all posts
Showing posts with label hero. Show all posts

Tuesday, March 31, 2009

New Editions and Old Fans

The announcement of the upcoming 6th Edition of the Hero System got me to thinking about the process that goes into conceiving and producing a new edition of a game system (especially a well-established and popular one).  From reading the Discussion Forums about the new edition of Hero, it looks like there is a fair amount of dialog about exactly what to change and how extensive those changes should be.  It's very interesting stuff to read.

Many games that were recently updated, including the 4th Editions of Shadowrun and Dungeons & Dragons, made significant changes from previous editions.  The 5th Edition of HackMaster also looks like it will be a pretty big departure from the previous edition (some of that by necessity I understand).  I know the case of D&D is a fairly unique one, but I wonder how dangerous it is for the average game company to make such a radical change in an established game.  How many new players are gained versus how many old fans are driven away?  Can the new edition of a game sink an established property?

Also, it looks like many new editions are produced in order to 'streamline' and 'clean up' an older edition.  Is this what the average RPG player wants?  I ask because, although I have been a fan of Champions and the Hero System since the early '80's, I have to admit that I wouldn't mind a version that requires a little less calculator work.  But is this what most Hero fans want?  Enquiring minds want to know....

Friday, January 30, 2009

Hero Lab is Very Cool

I have owned Hero Lab for awhile, but I never noticed that it did HTML outptut until today. I needed to whip up a quick Ranger NPC for my 3.5 D&D campaign and so ten minutes later had I had the following:

DEITRIK CR 3
Male Human Ranger 3
CG Medium Humanoid
Init +2; Listen +4, Spot +6
Languages Common, Goblin, Elven

AC 14, touch 12, flat-footed 12
(+2 Dex, +2 armor)
hp 16 (3d8)
Fort +3, Ref +5, Will +1

Speed 30ft.
Melee weapon Unarmed Strike +5 (1d3+2) and
Longsword +6 (1d8+2)
Ranged weapon Longbow +5 (1d8)
Space 5 ft.; Reach 5 ft.
Base Atk +3; Grp +5
Combat Gear Unarmed Strike, Longsword, Longbow, Leather
Ranger Spells Prepared (CL 3, +5 melee touch, +5 ranged touch):

Abilities Str 15 Dex 14 Con 11 Int 14 Wis 11 Cha 13
SQ Track, Wild Empathy (Ex), Endurance, Favored Enemy: Humanoids (Goblinoid) (+2 bonus) (Ex), Combat Reflexes
Feats Armor Proficiency (Light), Shield Proficiency, Simple Weapon Proficiency - All, Martial Weapon Proficiency - All, Track, Endurance, Animal Affinity, Weapon Focus - Longsword, Two-weapon Fighting, Combat Reflexes
Skills Climb +6, Handle Animal +9, Heal +4, Hide +8, Listen +4, Move Silently +8, Ride +10, Search +6, Spot +6, Survival +6, Swim +6

Track You can track opponents.
Wild Empathy (Ex) Improve the atttitude of an animal, as if using Diplomacy.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Favored Enemy: Humanoids (Goblinoid) (+2 bonus) (Ex)
Combat Reflexes You can make extra attacks of opportunity.

Very, very cool...