This Blog is intended for anyone who wants to become a better Dungeon Master (DM). I hope that the tips and tidbits I include will be both entertaining to read and useful in your quest to become a great DM.
Monday, July 19, 2010
Castles & Crusades Demo in Chicago
If you are in the area, please drop by and join in. I will give a quick introduction to the rules system, followed by character creation and a short dungeon delve. If you have never played Castles & Crusades, I think you will find it to be a fast playing fantasy RPG with none of the fussiness of some other systems. See you there!
Thursday, June 24, 2010
Fantasy Flight Games Gets It
What do I mean? First of all, take a look at the introductory adventure for Deathwatch that FFG released for Free RPG Day. Unlike those released by some other companies (which I won't name), you can actually play this one with no other materials. Dice, pen and paper are all you need! And it looks great! You didn't manage to get a physical copy from your FLGS? No problem. You can download the PDF right HERE. What? You just want a web version to read on your laptop or fancy new iPad? Try the version HERE. Fantasy Flight Games gets it.
Let's say that you are interested in Deathwatch but want more information. That's fine. FFG has posted a short, professionally produced video HERE that gives you an overview of the game from the designers and some glimpses of what's in the book. Filled with previews of the book's great art it looks like it would also be a great (and free) promotional tool for a game store as well. Just set it up on a loop and let it run. Fantasy Flight Games gets it.
Is all this not enough for you? Do you want a FAQ for the game? Extra pregenerated characters for the free introductory adventure? Previews of the rulebook? Try the game's website HERE. I know I might be coming off sounding like an FFG fanboy, but I can't stress enough how much this impresses me. Why don't other game companies spend this much effort promoting and raising their customers' awareness of their new games? I have no clue. I'm just glad that FFG does. They get it.
Tuesday, June 08, 2010
Hexographer is Cool
The advantages to Hexographer are many. The basic version is free to use online and the pro version costs less than ten bucks right now for a year's license. The program is also written in Java and so it should run happily on almost any platform. I have successfully used it myself on both PC and Mac machines.
You can use the program to generate maps that are reminiscent of the old D&D 'gazetteer' series of modules, but that's not all. You can also generate maps of cities and even star maps for sci-fi games. If you are particularly adventurous, you can even import your own symbols (at least in the pro version).
Also exciting is that the author is planning to release another program called Dungeonographer that promises to do for dungeon maps what Hexographer has done for overland maps. I can't wait!
Below is an example map that I literally banged out in five minutes.
Sunday, March 28, 2010
Another Kind of WhiteBox
I got sick of waiting for my copy of the Swords & Wizardry: WhiteBox to be delivered so I picked up a copy of the Castles & Crusades:Collectors Edition boxed set from Troll Lord Games. So far I like it - a lot. I will reserve final judgement on the rules until I get to conduct an actual playtest, but at first glance they are a masterful example of concise writing. You get a rules set that looks and feels like old school D&D, but is much more unified with the addition of the SIEGE system. I can't believe I hadn't picked this set up until now!
Saturday, March 06, 2010
Rynn's World Review
WhiteBox Delayed...
On the other hand, the delay gives me time to flesh out my starting village and campaign area a little more. I still hope to run a Play by Post campaign too, but I haven't gotten much response over at GeekDo. I might try RPGnet and Dragonsfoot and see if I can find any additional interest.
Thursday, March 04, 2010
Play by Post Swords & Wizardy WhiteBox
I haven't gotten my physical copy of Swords & Wizardry WhiteBox yet, but I do have the PDF. I also just picked up Chgowiz's Swords & Wizards Whitebox Reference Sheets from RPGnow today and they are pretty keen.
While I am waiting for my boxed set to be delivered, I would like to go ahead and kick off a Swords & Wizardry WhiteBox play by post game over at GeekDo. The game will be wide open, with what I hope is a good mix of monster bashing, action and adventure. You can find out more about it HERE.
Join my for some old-school goodness!
Thursday, February 11, 2010
First NPC for my Swords & Wizardry Project
Nick Hacken is a woodcutter that lives on the very edge of the hamlet. He appears to be in his forties. A life of hard labor has left him balding and weathered, but still strong and lean. His wife died in childbirth and now his only companion is his young daughter. Nick is handy with an axe and he knows every nook and cranny of the forest for miles around.
Nick Hacken: HD 1; hp 5; AC 9[10]; Atk 1 hand axe (1d6); Save 18; Special: +1 hit/dam.
It has actually been a joy to create NPCs for S&W. Maybe it's just my old age, but creating ones for more 'modern' RPGs just makes my head hurt...
Tuesday, February 02, 2010
I Blame Dan Abnett
While other games require a similar amount of ‘front loaded’ time getting prepared to play (I am looking at you Flames of War) nothing else besides running a roleplaying campaign requires such a continuing commitment of time and energy. In my experience, preparing for and running an exciting and interesting campaign on a regular basis too often turns into a grind. On top of that, you have to actually find a group, travel to wherever you are going to play, deal with no-shows, etc. It’s just generally a pain in the butt. I love RPGs, but my mind was made up. I was going to put away the dice bag for good.
And then I picked up Dan Abnett’s Eisenhorn
Back down the rabbit hole I go…
Wednesday, December 09, 2009
The 12 Days of Gamer Christmas - Day Two
Day Two - Gaming Mats
Many RPGs use miniatures for tactical situations and combats.A vinyl gaming mat is always a useful tool for a GM to thrown down and sketch out an encounter on. Chessex makes some of the best in my opinion. Most are double-sided with squares on one side and hexes on the other. They also come in a variety of sizes. Don't forget to throw in some overhead projector pens to use for drawing on the mat. Do NOT use dry erase markers or anything else.
Tuesday, December 08, 2009
The 12 Days of Gamer Christmas - Day One

Gamers can be hard to shop for. Over the next 12 days I will try to make gift suggestions that will hopefully please even the pickiest gamer on your list. Merry Christmas!
Wednesday, November 18, 2009
Looks Like I Bought A Book With Stolen Art
Friday, November 13, 2009
Tunnels & Trolls 6th Edition

5th Edition Tunnels & Trolls is one of my guilty gaming pleasures. Even with all of its warts, the game still brings a smile to my face. Years ago, I undertook the task of 'fixing' some of the things that I didn't like about the game, including multiplying attributes for non-humans, using strength to power spells, etc. but I never finished.
Wednesday, November 11, 2009
New Castles & Crusades Books on DrivethruRPG

The latest printings of the Castles & Crusades Player's Handbook* and Monsters & Treasure* are now up on DriveThruRPG*. The editing, art and layout has come a long way IMHO since the first printings. I picked up both books in dead tree form at Gen Con this year and I am very pleased with them. You could run a very satisfying campaign with these books and nothing else (although getting the Castle Keeper's Guide eventually sure would be nice!).
Tuesday, November 03, 2009
Knockspell #3 Hits the Virtual Stands

Just picked up the PDF of Knockspell #3 from Black Blade Publishing. The content is pretty nifty for fans of the old-school stuff like me. Tim Kask has another cranky editorial. There is an OSRIC/1E treatment of the anti-paladin (Dragon #39 was the second issue I ever bought!). And there is lots more, including two adventures for Swords & Wizardry.
Friday, October 30, 2009
Horror at Dagger Rock
Friday, September 25, 2009
Sword & Wizardry Quick Start on the Kindle!

Ok. It's not a 'real' Kindle book, but I did manage to convert my Swords & Wizardry Quick Start PDF and put it on my Kindle. Aside from some obvious glitches in the graphics, it is quite readable and I am happy with the results.
Wednesday, September 09, 2009
Surviving an Old-School Game
One of the problems with playing in an old-school game is the inherent fragility of the player characters, especially for the first few levels. Making the assumption that this is a feature and not a bug, there are things that both the players and DM can do to make the game a little more survivable, while still maintaining the old-school style of play.
Hirelings
Players only familiar with the more modern incarnations of RPGs might not be familiar with the concept of bringing a group of henchmen and/or hirelings into the dungeon. Clever use of these NPCs by the players can go a long way toward keeping a group of player characters alive, especially at low level. Even a couple of 0-level henchmen wearing leather armor and armed with simple swords can make the difference between a TPK and a successful adventure.
Of course it goes without saying that the DM shouldn’t allow the players to misuse and abuse such NPCs. Cheating, failing to pay or putting them in excessive danger should at best negatively affect their morale and at worst result in their deserting the party at inopportune moments. Both original and retro-clone games have morale rules for this situation. Also, if multiple residents of a particular town or village fail to return from their adventures, the player characters may find it difficult to recruit future employees from that area.
Morale
As mentioned above, a staple of old-school game are rules for morale. These cover both NPCs, as previously outlined, and monsters. Not all monsters fight to the death. Intelligent creatures might flee or even surrender if they fail their morale checks as outlined in the rules. While the DM should feel free to modify or even ignore the morale rules, based on their unique game situations, they can be a useful tool. Even a mighty dragon might be subdued or barter for its life in the right situation.
Multiple PCs
Some DMs don’t allow 1st level PCs to hire henchmen, but they do allow them to run multiple player characters. This increases the chance that at least one of them will survive the adventure and advance in level. It also pads out the party and even gives players a chance to experiment with different character classes. Not all DMs allow multiple characters to be run by a single player so check with yours first.
Ingenuity
The open style of old-school games is particularly suited for ingenuity and clever ideas from the players. For instance, if the DM designs an airtight room in his dungeon and the players come up with a solid plan to lure monsters into the room and suffocate them – great! While the DM shouldn’t allow just any crackpot idea or shoddily designed scheme from the players to automatically succeed, outstanding play on the part of the players should be actively encouraged and rewarded. If the DM deems that a particular idea has merit, he should decide on percentage chance of success and roll. Old-school games depend as much on player ability as they do on character ability.
I haven’t even attempted to comprehensively cover every method that can be used by players and DMs to help the harried low-level player character survive. But I do hope that at least some of my ideas will prove useful. Old-school games really are different than their modern counterparts and require different approaches to play in many cases. Good luck and may your sword arm never fail you!