This Blog is intended for anyone who wants to become a better Dungeon Master (DM). I hope that the tips and tidbits I include will be both entertaining to read and useful in your quest to become a great DM.
Friday, January 30, 2009
Hero Lab is Very Cool
DEITRIK CR 3
Male Human Ranger 3
CG Medium Humanoid
Init +2; Listen +4, Spot +6
Languages Common, Goblin, Elven
AC 14, touch 12, flat-footed 12
(+2 Dex, +2 armor)
hp 16 (3d8)
Fort +3, Ref +5, Will +1
Speed 30ft.
Melee weapon Unarmed Strike +5 (1d3+2) and
Longsword +6 (1d8+2)
Ranged weapon Longbow +5 (1d8)
Space 5 ft.; Reach 5 ft.
Base Atk +3; Grp +5
Combat Gear Unarmed Strike, Longsword, Longbow, Leather
Ranger Spells Prepared (CL 3, +5 melee touch, +5 ranged touch):
Abilities Str 15 Dex 14 Con 11 Int 14 Wis 11 Cha 13
SQ Track, Wild Empathy (Ex), Endurance, Favored Enemy: Humanoids (Goblinoid) (+2 bonus) (Ex), Combat Reflexes
Feats Armor Proficiency (Light), Shield Proficiency, Simple Weapon Proficiency - All, Martial Weapon Proficiency - All, Track, Endurance, Animal Affinity, Weapon Focus - Longsword, Two-weapon Fighting, Combat Reflexes
Skills Climb +6, Handle Animal +9, Heal +4, Hide +8, Listen +4, Move Silently +8, Ride +10, Search +6, Spot +6, Survival +6, Swim +6
Track You can track opponents.
Wild Empathy (Ex) Improve the atttitude of an animal, as if using Diplomacy.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Favored Enemy: Humanoids (Goblinoid) (+2 bonus) (Ex)
Combat Reflexes You can make extra attacks of opportunity.
Very, very cool...
Religions and Not Just Gods
While preparing for my series on Campaign Building I have been doing a lot of thinking about the poor job that I have done in the past with building 'realistic' religions for my campaigns. I have read some good things about The Book of the Righteous from Green Ronin and I am thinking about picking it up. Has anyone else had experience with it? Comments are welcome!
Thursday, January 29, 2009
Character Builder Success - Finally!!
The whole process was a real pain and I consider myself pretty darn computer savvy. What do you think the 'average' user would have done? I don't think this bodes well for future electronic releases from WotC, but I'll just have to wait and see...
A Couple of HARP Questions Answered
Tony Reyes said...
I've been looking into HARP for the past few weeks. Testimonials of the rules set's value make me really interested in buying the book. I have a question, how would you compare it to Rolemaster Express ( which I know HARP is a simplification of)?
I can't speak for the designer (Tim Dugger), but I think of HARP as a reimagining of Rolemaster, rather than just a simplification. I own Rolemaster Express too and it is more of a straight cutdown version of the full Rolemaster.
Stargazer said...
Thanks for giving us that NPC writeup. Can you tell us how long it took you to create that NPC? One of Rolemaster's problems was that it took the better half of a day to create NPCs.IMHO HARP is a good alternative for D&D but it's much overlooked by the roleplaying community. I have to admit that even I played it only a couple of times.
I agree that creating NPCs for Rolemaster was a pain. The process is not as hard with HARP, but I think that I actually used an auto-calculating spreadsheet that I got in the downloads section of the HARP website to create this one and that eased the process even more.
Thanks for all your comments about the HARP post! Maybe I will put up some more NPCs or even a short adventure or two. Stay tuned...
Wednesday, January 28, 2009
HARP: A Good Game System
Hagetha – Human Hedge Wizard Level 4
Hits: 43 PP: 69 Init: +6 DB: +0 BMR: 8
St: 30 -6 Sd: 65 +3
Co: 45 +0 Qu: 50 +0
Ag: 55 +1 Re: 70 +6
In: 70 +6 Pr: 65 +3
Weapon Skills: Quarterstaff (2) +5
Armor: None
Key Skill: Endurance (3) +18, Foraging/Survival (2) +22, Healing (6) +42, Herbcraft (7) +47, Lore (Region) (3) + 27
Universal Sphere: Minor Healing (6) +39
Cleric Sphere: Calm (4) +29, Dreams (6) +39, Neutralize Poison (7) +44
Description: Hagetha is a human female who appears to be in her mid-fifties. Her face is weathered and brown from years of sun and wind. Her eyes are green and bright. Her gray hair falls well past her shoulders and she keeps it pulled into a neat pony tail. She is usually dressed in somber shades of green and brown, and she often goes out wearing a vest and breeches, a fashion usually only worn by men of the hamlet.
Background: Hagetha lives outside of the hamlet proper, but residents often visit her to trade for herbs or to ask for help treating some malady or injury. She is a loner and she can come across as a bit of a curmudgeon, but she is willing to offer assistance even to strangers if they approach her in an open and friendly manner.
Plot Hooks: Hagetha can certainly be useful if an adventurer is wounded or poisoned since she is the only real source of healing in the hamlet. She is also a good source of information about the area around the hamlet since she has rambled far and wide in her search for herbs and medicinal plants.
Character Builder Woes Continue
Tuesday, January 27, 2009
A Rant: Why I am Cancelling My Subscription to D&D Insider
EDIT: I tried to be a good boy and go through the WotC Help system to report my problem. I followed the link, input my credentials and the following popped up:
A technical error has occurred. Please close your browser and try again
Just great...
Monday, January 26, 2009
Real Life Rears Its Ugly Head
Friday, January 23, 2009
Part Three: Decision, Decisions
Before we get down to the nuts and bolts of drawing maps, we need to make some high-level decisions about our new campaign setting. I am going to provide them without much background comment, but I will explore that further in future posts.
Campaign Setting: The East March
Geography/Climate: Similar to Bavaria/Southeastern Germany
For the campaign’s initial home base, I plan to map out an area of approximately 2500 square miles (50 miles X 50 miles) around a settlement that I am calling Ostburgh. You will note the ‘Germanic’ influence already and this is intentional. I always find it easier and more comfortable to lean a little on the real world, especially when it comes to subjects like names. Pure fantasy names always sound a little contrived to me. I don’t intend to go overboard with it, however, and I won’t try to follow any actual German language rules for naming or whatever.
Of course, there are lots of other decisions to make. I haven’t touched on religion, political structure, prevalence and location of non-human settlements and lots more. For now, here are some ideas that I have been knocking around:
That’s about it for now. The next post should go up on Monday, January 26th. At that time we will make some more decisions about our new campaign setting and prepare to draw a regional map. I would love to hear some feedback from you the reader about this series! Comment with your likes/dislikes, what you would like to see, etc.
Monday, January 19, 2009
Part Two: Gathering Your Resources
The 2nd Edition AD&D Dungeon Master's Guide is infamously not very helpful when it comes to campaign building, but the Campaign Sourcebook and Catacomb Guide by Paul Jaquays and William W. Conners has lots of useful advice and tidbits. I also like A Magical Medieval Society: Western Europe for its healthy dose of real medieval flavor. In a similar vein is Life in a Medieval City by Joseph and Frances Gies.
Of course, you can't ignore the numerous resource on the internet. Wikipedia is not 100% authoritative on every subject, but it's at least useful for a 'snapshot' of most topics. For instance, I used it to research the term 'margrave' in preparation for this campaign series. Another neat resource is S. John Ross's Medieval Demographics Made Easy. It's a really cool way to 'realistically' determine campaign world details like the number of guards in a city.
The next post in the series should go up on Friday, January 23rd. In that one we will start making some hard choices about weighty topics like religions and forms of government. Stay tuned for more campaign goodness!
Friday, January 16, 2009
Part One: Begin from the Beginning
An approach that compromises between top-down and bottom-up is to map out a hamlet or small village and a nearby dungeon. You fill in enough details to keep the PCs occupied for several sessions of play and then expand from there. Classic 1st Edition AD&D ‘village and dungeon’ modules include T1: The Village of Hommlet and N1: Against the Cult of the Reptile God. This is the approach that I will be taking with this series. I think it is the best choice for the novice Dungeon Master. The amount of work is not terribly daunting and we should be able create enough material to keep the players busy for some time.
In our next installment, we will try and answer a few initial questions about the campaign world. After that we will get down to the nuts and bolts of drawing the maps for and populating our little village and dungeon.
New Series: Stay Tuned
Wednesday, January 14, 2009
New Series: World Building for Beginners
- Rules set is core 2nd Edition D&D - I realize that 2E is the red-headed stepchild of D&D, but that's what I'm going with for a variety of reasons. I may consider including suggestions for adapting it to other rules sets in the future...
- 'Sandbox World' - I'm not trying to create an epic Story Path. This will be no metaplot or major world-changing events planned, etc.
- Generic with personality - I want the setting to appeal to a wide variety of tastes and play styles.
- Useful stuff included! - I will be including detailed NPCs, fleshed out encounters and actual mapped dungeons. This is a project with an eye toward usability and not just theory.
As the project goes forward, I plan to include lots of notes and suggestions to help other DMs create their own worlds. If you have suggestions or input please comment! This is not a truly collaborative project, but all feedback is appreciated.
Stay tuned tomorrow for Part One: Begin from the Beginning.
Saturday, January 10, 2009
Some Initial Thoughts About the Warden
Wednesday, January 07, 2009
Books You Can Use: A World Lit Only by Fire
Now, I realize that the book and its author have gotten flamed pretty badly by some historians and reviewers and I am not vouching for its historical accuracy. However, I am DEFINITELY going to use some its descriptions of what life was like in the Middle Ages for my next 4th Edition D&D campaign. Some of the ideas and details that I plan to gleefully use (read that as rip off!) include.
- A land that is heavily forested with only small pockets of open area for fields and towns.
- An illiterate peasantry that never travels far from home and is always one bad harvest away from famine.
- A population that is spread out in lots of little villages that contain only a hundred people or so.
- etc.
So, check the book out and see for yourself. It may not be the best history of the medieval period, but it is definitely an enjoyable read and filled with ideas that you can mine for your own campaigns. I reccomend it!