The class's list of powers are interesting. The powers do a good job of representing the 'wrath of nature' aspect of the class. I couldn't help but chuckle at Nature's Abundance though. It creates a 'zone of plants' that provides cover. I can just see the mighty Warden hero summoning forth a patch of sunflowers to hide behind...
Other class powers are a little worrisome though. Powers like Warden's Grasp, combined with the Warden's ability to mark each adjacent enemy might make bookkeeping tasks a bit of pain for the DM. I really hope that WotC keeps these sorts of powers to a minimum. Keeping up with the effects of multiple marks from Multiple PCs on multiple enemies is not my idea of fun.
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