This Blog is intended for anyone who wants to become a better Dungeon Master (DM). I hope that the tips and tidbits I include will be both entertaining to read and useful in your quest to become a great DM.
Friday, October 30, 2009
Horror at Dagger Rock
Friday, September 25, 2009
Sword & Wizardry Quick Start on the Kindle!

Ok. It's not a 'real' Kindle book, but I did manage to convert my Swords & Wizardry Quick Start PDF and put it on my Kindle. Aside from some obvious glitches in the graphics, it is quite readable and I am happy with the results.
Wednesday, September 09, 2009
Surviving an Old-School Game
One of the problems with playing in an old-school game is the inherent fragility of the player characters, especially for the first few levels. Making the assumption that this is a feature and not a bug, there are things that both the players and DM can do to make the game a little more survivable, while still maintaining the old-school style of play.
Hirelings
Players only familiar with the more modern incarnations of RPGs might not be familiar with the concept of bringing a group of henchmen and/or hirelings into the dungeon. Clever use of these NPCs by the players can go a long way toward keeping a group of player characters alive, especially at low level. Even a couple of 0-level henchmen wearing leather armor and armed with simple swords can make the difference between a TPK and a successful adventure.
Of course it goes without saying that the DM shouldn’t allow the players to misuse and abuse such NPCs. Cheating, failing to pay or putting them in excessive danger should at best negatively affect their morale and at worst result in their deserting the party at inopportune moments. Both original and retro-clone games have morale rules for this situation. Also, if multiple residents of a particular town or village fail to return from their adventures, the player characters may find it difficult to recruit future employees from that area.
Morale
As mentioned above, a staple of old-school game are rules for morale. These cover both NPCs, as previously outlined, and monsters. Not all monsters fight to the death. Intelligent creatures might flee or even surrender if they fail their morale checks as outlined in the rules. While the DM should feel free to modify or even ignore the morale rules, based on their unique game situations, they can be a useful tool. Even a mighty dragon might be subdued or barter for its life in the right situation.
Multiple PCs
Some DMs don’t allow 1st level PCs to hire henchmen, but they do allow them to run multiple player characters. This increases the chance that at least one of them will survive the adventure and advance in level. It also pads out the party and even gives players a chance to experiment with different character classes. Not all DMs allow multiple characters to be run by a single player so check with yours first.
Ingenuity
The open style of old-school games is particularly suited for ingenuity and clever ideas from the players. For instance, if the DM designs an airtight room in his dungeon and the players come up with a solid plan to lure monsters into the room and suffocate them – great! While the DM shouldn’t allow just any crackpot idea or shoddily designed scheme from the players to automatically succeed, outstanding play on the part of the players should be actively encouraged and rewarded. If the DM deems that a particular idea has merit, he should decide on percentage chance of success and roll. Old-school games depend as much on player ability as they do on character ability.
I haven’t even attempted to comprehensively cover every method that can be used by players and DMs to help the harried low-level player character survive. But I do hope that at least some of my ideas will prove useful. Old-school games really are different than their modern counterparts and require different approaches to play in many cases. Good luck and may your sword arm never fail you!
Tuesday, July 07, 2009
Learning to Hack: Part One - Getting Started
Thursday, June 04, 2009
Rebooting My Interest in Roleplaying
Saturday, April 25, 2009
Wizards of the Coast Continues to Disappoint
Then I read the following post yesterday on the DDI forums (emphasis mine):
So last week we announced that we were working on a set of Campaign Tools with the intention of helping players manage and run their ongoing games and campaigns. These tools will focus on encounters, monsters, mapping and adventures.
Previously, we focused all of our energies and effort into making the Character Builder the best tool it could be. We're going to continue that focused effort as we move forward - we're just shifting our attention to the Campaign Tools. This means that we're not actively working on any other unreleased tools, which includes the game table and the character visualizer. Once we have the Campaign Tools out and we're as happy with them as we are with the Character Builder, we'll have a better idea of what our next step is.
This means that the game table will not be seeing the light of day anytime soon. Just DAMN.
On an unrelated note, Wizards finally posted a gallery of all 18 miniatures from the Player's Handbook Heroes Set 1. While I haven't seen them in real life yet - color me unimpressed.
Wednesday, April 08, 2009
The Fanboys Don't Give a DA@N
The fact remains that WoTC is a VERY big fish in a VERY small pond. They can basically do whatever they want and their fans will continue to support them. They sell D AND D and their customers want to play D AND D - no questions asked. For all intents and purposes, Wizards of the Coast IS the 'roleplaying industry'. Everyone else a ripple in the pond.
For a little perspective, point your browser to Google Trends sometime and do a search for terms like 'roleplaying game' or 'dungeons & dragons'. The results are very enlightening. As for me? I could care less. I love roleplaying games and I will continue to play roleplaying games. I made up my mind about (not) continuing to play and support 4E several weeks ago, however, so the decision for me is an easy one...
Thursday, April 02, 2009
TARANTIS: An Old-School City
They also have the revised City State of the Invincible Overlord, but oddly I do not see City State of the World Emperor.
*I also noticed that cut and paste is disabled in the PDF...caveat emptor.
Tuesday, March 31, 2009
New Editions and Old Fans
Friday, March 27, 2009
A Review of Knights of the Dinner Table #149

Wow. I can't believe Knights of the Dinner Table (KoDT) magazine has almost reached issue #150! I started reading with issue #38 and the magazine has only gotten bigger and better. In fact, it's (at lease that I am aware of) the ONLY 'general purpose' gaming magazine left.
If you haven't ever read KoDT or haven't read in a long time, you might be interested to know that, while the general format and content have remained the same for quite awhile, there have been some tweaks. The layout is slightly different and some features have been removed and others added. It also looks like the fonts have been altered. All in all, I am pleased with the changes. The magazine is clean looking and easy to read. Now, onto the contents of issue #149.
This issue has seven strips. You have the Knights of course, the continuing saga around Hard 8, and the Black Hands continue their CattlePunk Campaign. I won't spoiler any of the particulars. but there is a cliffhanger of sorts at the end of the last strip, which I assume will be resolved in issue #150.*
As far as the rest of the issue's contents, I thought they were a mixed bag - and that's a good thing. While I never like every article in an issue of KoDT, I almost always like at least some of them. In this issue, forinstance, I really enjoyed the Web Scryer. It has a healthy dose of internet resources for the World of Darkness. I am thinking about working on a Vampire: The Dark Ages campaign at some point and so that information is useful to me. On the other hand, I have no desire to game in the universe of Quentin Tarantino and so Gaming the Movies held little interest for me. The regulars are all here too, including Bait & Tackle, The Good The Bad and The Ugly, and Lost Game Safari. You even get a complete fantasy d20 adventure; Tomb of the Frost Kings.
I really like Knights of the Dinner Table. The strips are always entertaining and every issue has at least some content that is interesting and/or useful to me. If you aren't reading it or haven't read it in a long time, I would recommend picking up. And don't miss issue #150. It contains a free copy of DAWG: the Role-Playing Game - hoody-hoo!
Thursday, March 26, 2009
Ok That Tears It - 4E and I are Done!
Time to eBay my 4E books. I just wish that I hadn't gotten rid of all my 3.5 books, except for my Player's Handbook. Most of them are wicked expensive on the secondary market. *SIGH*
Wednesday, March 25, 2009
More Thoughts About 4E
Do I think 4E is a bad game? No. I just think it might not be the game for me. so, if not 4E, what should I be playing? 2nd Edition AD&D? 3.5 D&D? HARP? Something else? I just don't know right now...
Monday, March 23, 2009
D&D Game Day: 4E and I May be Done
What really did me in was the fact that the first encounter took over TWO HOURS to complete! I know that four of the five players were new to 4E and the characters were 9th level - but that's ridiculous. I don't think the players took excessive time to choose their actions and the game flow was ok. It just took way too long to grind the monsters down. The second encounter was not as bad, but I made a stupid error when I forgot the beholder's aura. We never got to the third encounter.
I am definitely going to take some time to mull this episode over and try to decide whether or not I am going to sink any more time and money into 4E. I play roleplaying games because they are FUN and based on the amount of time that I put into preparing and running the game Saturday, I can't say I got much fun in return for my investment.
Tuesday, March 17, 2009
A Modern Appendix N Reading List
Thursday, March 12, 2009
Dungeon Delve: First Impressions

Had a chance to read a bit of Dungeon Delve last night. Adversarial DMing... D&D as boardgame... Tool for learning to DM... One-shots... Con games... Side treks... Interesting stuff indeed. More in-depth review to come.
Wednesday, March 11, 2009
Unsheath Your SORD!
While that may sound boring, it looks like a FANTASTIC way to speed up a game. The PDF is colorful, laid out well and chock full of content. I can't wait to use it for my next session. I believe it was a $1.95 well spent...
Wednesday, March 04, 2009
Some Pics of Counter Collection 4th Edition Heroic 1
The counters are pretty neat. The art is slightly 'cartoony', but does a good job of representing each 'heroic tier' creature found in the 4th Edition D&D Monster Manual. I also like the little spot on the counter for writing a number. Very useful for keeping track of that horde of minions.
I mounted mine on plain old pasteboard box style cardboard. This seemed to work out pretty well. The tiles are light, but thick enough to pick up easily.
If you are looking for a cheap and attractive source of counters for your 4E game, i recommend that you check Counter Collection 4th Edition Heroic 1 out. I am very pleased with my purchase. And the price was right!
UPDATE: For those of you that would prefer the convenience of a pre-printed version, Jason of Fiery Dragon Enterprises reminded me that they now offer a boxed version of the 4E counters that are already diecut for your convenience. Check them out HERE.
Monday, March 02, 2009
GM's Day Sale at DriveThruRPG
Now I just have to figure out the best thing to print them on. I might try packing box cardboard or foamcore. Time to download...
Friday, February 27, 2009
Poll Follow-Up
However, if you DO care and just have not voted or commented yet - please do. I look forward to reading your comments!